Warcraft 2

As most of you know, my research focuses on display wall user interfaces at the Center for Human-Computer Interaction at Virginia Tech. My main focus of late has been on multi-mon game interfaces and notification systems. I modified the open source Stratagus engine which runs the Warcraft 2 clone, Wargus, to support a resolution of 3840x2160 pixels. I designed a variety of UI's with some of my friends to accomadate for such a large surface area, but I'll get into the details of that later. For now I'll explain the different system architectures we're working with at the lab. The system that Warcraft 2 is running on in the images below is just a 3.2GHZ 2GB RAM Windows XP machine with 5 dual head graphics cards. The screen is made by VisBox and consists of a matrix of HD rear projectors projecting onto a special acrylic glass. Each screen, called a VisBlock, can be arranged in various forms and allows for a virtually seamless, very high definition display. We currently have 18 arranged in a 6x3 matrix, but each half is run independently (but that will change soon). Even with only 9 monitors, you can see almost the entire map (the largest supported).

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Full shot of Warcraft 2 running at 3840x2160.

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Angled shot showing how the projectors display onto the glass.

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Another angled shot taken a little closer.

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A close up shot demonstrating the UI centered around the cursor

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Side shot showing off one row of projectors.


Andrew Sabri